A downloadable Game Museum for Windows

Introduction

This project is part of the Visual Computing course at the University of Aveiro, developed in Unreal Engine 5 using Blueprints. It is a virtual museum with two rooms, each dedicated to a game that, in some way, proved to be impactful in the history of video games: Fortnite and Pokémon GO.

Project's Goals

  • Apply the theoretical concepts learned in class to our project.

  • Learn to use a completely new engine.

  • Deepen our understanding of key concepts relevant to the context of our game:

    • Lighting: Realistic lighting simulates the interaction of light with surfaces and materials, essential for an immersive experience. Our project implements global illumination, dynamic shadows, and reflections to enhance scene realism.
    • Animations and Interactivity: Iconic characters in our museum are animated dynamically to avoid static models, enhancing realism and meeting the interactivity requirement of the project.
    • World Building: Detailed terrain, realistic textures, and dynamically animated elements (e.g., leaves in the wind) set the visual and emotional tone for each room in the museum.
    • Post-Processing: Visual effects like fog in the Fortnite room polish the aesthetic and establish the atmosphere, adding depth and mystery to the scene.

Source Code & Presentation

https://github.com/DavidPalricas/GameMuseum-VisualComputing

Grade

17/20

Contributors

  • Daniel Emídio Master's Student in Software Engineering Student ID 108986: Daniel's Git .
  • David Palricas Master's Student in Digital Game Development Student ID 108780 : David's Git .
  • Pedro Torres Master's Student in Digital Game Development Student ID 108799 : Pedro's Git .

Download

Download
GameMuseum.zip 960 MB

Install instructions

Builds of the project for both DirectX 11 and DirectX 12 for Windows are available in the zip file. It is important to note that the DirectX 12 build, after being launched for the first time, may encounter an error that prevents the game from being reopened. Despite the lower graphical quality, it is recommended to test the DirectX 11 build for a more stable experience.

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